8.30.2006

World's Shortest Person

This is the type of surreal thing that you feel must be just another piece of bogus fluff on the internet.

Thapa Magar is just 20 inches (50.8 centimetres) tall and weighs 10
kilograms.

Twenty inches is the size of a large screen monitor. LG Philips is putting out a 20-inch laptop (cnet story http://news.com.com/Ready+for+a+20-inch+laptop/2100-1044_3-5911772.html). You can get a leg lamp similar to the one from the classic 1983 holiday film, A Christmas Story, that measures around 20" (http://www.80stees.com/products/Christmas-Story-Leg-Lamp-20-inches.asp).

Alas, this really is the amazing height of the Guiness Record holder, shown below.




Recently on Discovery Channel, I saw a documentary on Primordial Dwarfism. Individuals with primordial dwarfism measure well below the 3rd percentile on standardized growth charts (http://www.primordialdwarfism.com/medmain.htm). I would have to guess that this boy may fall into this severe category of dwarfism.

It certainly is a life hard to imagine.

8.25.2006

Click and Crash: The New Way to Play










After the most recent Second Life update, on Wednesday, August 23, I have had some niggling rezzing issues and what appears to be a failed script in one of my winged avatars. Overall, it was nothing I was overly concerned with. In fact, I took the annoyance out by hacking and slashing some NPCs over in WoW. Yesterday, however, my experience in SL took a decidedly more annoying turn.

While the first crash and burn was annoying, each successive instance proved more and more frustrating. In essence, each time I clicked on a scripted object, I was summarily bounced from the grid. When I attempted to relog, I was met with a message that I could not be logged on and the client was beginning the logout process. Inworld contacts informed me that SL still indicated I was logged on. Second attempts to logon were successful and the whole process didn't take much time....unless you have to do it 5 or 6 times.

The first few were accidental, but the rest were attempts to recreate the crashes. Time and again, I was throw back to real life when I attempted to click for a notecard, open a door or unsheath my samurai blade. I learned my lessons, made my bug report and ceased trying to do anything as simple as opening a door. This did not prevent me from making my way across the grid to a couple of interesting sims, Walden Woods and The Woods, both nicely done sims, though light years apart in concept.

Walden Woods is a virtual representation of the Concorde, Massachusetts location where H.D. Thoreau wrote the novel, Walden, during a roughly 2 year stay. The virtual Walden is an attempt to educate folks on Thoreau's philosophy of life, nature and everything. A beautiful wooded sim with pond, ducks and walking path, Walden Woods surely captures the serenity that the Thoreau ideal strives for. Sounds of the woods and a quiet location certainly has a place in SL and can be a nice place to visit.

The Woods - Northern Woods of Gor was equally well done, though of a markedly different character than Walden. Landing in a small corner facing the carcass of a beast of burden and a burning cart, visitors are hit with the rules notecard immediately. Not unusual in a themed RP environment such as this. The rules and the consequences of deviance from those rules are layed out plainly. Home to the Sa-Ta-Tor Panther Tribe, the Northern Woods RPers seem to take their RP seriously and expect you to as well. I found no friendly visitor tag and no invitation to check the lay of the land. However, as there was nobody around, I scouted it out anyway. Nicely built and following the theme from corner to corner. I was impressed and loved the look of the place. I make no commentary on the Gorean RP and was not subject to any so I wouldn't have much to say about it anyway. I will say that it was worth my trip and I arrived back in Notata without a collar.

8.23.2006

Second Life - the definitive explanation, courtesy of Amazon

The link to the Second Life Insider comes thanks to an Aimee Weber post over at the SecondCitizen.com forums. Thanks, Aimee, it's like getting the paper delivered to my home.

For only $18.89 over at Amazon.com, anyone can purchose Second Life: The Official Guide by Michael Rymaszewski. This guide purports to explain in detail the totality of SL's "rich and multilayered virtual world", including the all-encompassing explanation of "how it works", the grid geography, SL society and the "written and unwritten rules" governing the metaverse. The book goes on to describe creating and customizing an av, building, and...gasp....making money! The Amazon blurb even suggests that the guide will be able to discuss ways to enjoy SL more in the section entitled "Success in Second Life". In order for LL to get proper marketing of the High Brow SL of the Academics and Uber-Geeks, there is a description of "fascinating" events and how SLers are using the world for things like business and training. As with all gaming guides, you get a glossary, a quick-reference, and resource appendices; however, this SL specific book also comes with special animations, character templates (I don't know what they mean by this, but probably a how-to on good starting stats for your newly created Cleric or possibly the clothing and av creation templates that are provided for free by a number of solid citizens), and some Linden created textures exclusive to this guide. Best of all, the disc has a guided tour of the game installation for the technophobes and a code for a special inworld object.

The guide is written by a successful and prolific game guide author and will surely provide some value. My question is just exactly how the societal aspects can be definitively answered in this format. There certainly are no specific unwritten rules that are common across the entire grid, though I suppose majority rules in these instances. That majority will hold further sway as more and more people turn to sources like these for an understanding of SL. What was once a learning on the fly experience is turned into a prepackaged society. The fringe that make up some of the most astonishing (for good and bad) aspects of SL are further marginalized as people are told upfront what the "rules" and "unwritten rules" are, rather than allowing people to find places inworld that fit their idea of what those rules are. Your world, your imagination as explained to you by Mr. Rymaszewski. I haven't read the guide, maybe it will be spot on. I have my doubts, given the complexity and the diversity of the grid.

What of LL's focus? The marketing machine rolls on, while the world, at times, appears to be regressing. The Mentors seem to be floundering, at least from an outsider perspective, the official forums are all but gone and LL's wiki page and other documentation were never that robust. As such, there is a need for new users to have something more helpful as they embark on their Second Lifes. I'm not sure this guide is the answer. The vision of the future online is being driven by the strategies of the past. Perhaps there was no other way. I don't believe this, particularly in this industry.

I don't fault LL for trying to go the route of the successful mult-iuser virtual environments on the scene, but it is still a bit saddening as it happens in the most commercial of ways - a game guide on Amazon.com. Aimee Weber correctly pointed out the mismatch of the game guide versus the LL stance on the non-game platform, but the naming convention is the least of my bothers compared to the actual morphing of SL into what I was trying to avoid when I arrived at on the grid, as well as seeing The Lab take the worst of serious commercial business practice to heart, while I hear tales at this very moment of another Wednesday software update gone wrong.

8.20.2006

Map of SL circa 2004


I found this prim map of SL hanging on the wall at the Jessie Trade Expo/Second Life Armory while I was cleaning up my plot in Jessie earlier. It's free to copy, or IM me inworld for a copy. It was made by Ryan Linden. I'm sure it has been around, but I hadn't seen it and it brings back memories of when the SL grid was a much smaller joint.

Extreme Travels in SL - Faded Lotus


What do you do when you have a spare minute (and not much more) to spend in SL and you aren't sure how to occupy it? I know some folks love shopping, gambling, chatting and all manner of passtimes. I like to wander around. To see what is to be seen. One day it could be completely random TPing. Another day it could be an event picked from the Search tool. In this instance, I was typing things in the Search - Places field and checking out the top results of whatever term I used. In a peckish mood, I had gone with the very simple word "dark".

Running down the list of results, I saw a few sex clubs, some malls, Necrotica Isle (Goth/Vamp sim that I spent an enjoyable few moments nosing around in, but which is not the subject of this entry), the Dark Life RPG, and a goth club.
What caught my eye was Faded Lotus Extreme Roleplaying. The descriptive blurb was eyepopping to say the least.
"BDSM Dungeons, Hard-Core, Dark, Bloody, Snuff, 'Dolcett' styled Dungeon with an evil Medical Center!"
The accompanying picture was even more bold - a head shot of an attractive, clean-faced avatar sporting shortish, pink hair and in what appears to be a provocative, but painful pose.

The BDSM scene is not generally my cup of tea, but I never let that stop me. These people were bound to be interesting. The TP landed me in an enclosed box with warnings galore regarding the gore. The owner was taking no chance that you stumble into this location unaware of what awaits you. I'm sure this was as much for their benefit as for mine. A notecard informed me that the owner, Coventina Mendicant, and her Family invite visitors to explore their darker sides on this land, but to be aware of what that includes and to consider leaving if you are not ready for the very mature and potentially disturbing content. The note comes with a handy observer title, which I donned, and set off to explore.

I can say that, visually, the build fit the theme and seemed to have everything it was claiming, including shopping just a TP away (located above the madness). I walked out to a circle of chairs and kneeling pads, complete with the requisite pose balls, a note board (yes, I left a little note) and the TP to the previously mentioned shopping. Walking along the length of the location, a person can visit an oriental tea garden, get electrocuted between two VanDerGraff generators, hang out in a Kennel, play in a sandbox, go to the medical office, the butcher, the restaurant, the barn and vet, and the local bar. You'll have to go visit to find out just what goes on in these places, but I'll tell you it is creative and you may not like it.

There were not many people about at 5am SL time on a Sunday, but what few were around treated me perfectly cordially and, I expect, were a little reluctant to go about their normal business with a nosy visitor poking about. I finished off the visit by buying a spit in the shopping area and spending a moment in the serenity of the garden.





8.16.2006

No Arms, No Legs, Hanging on a Wall

My SL travels landed me at an art exhibit last night after an exhaustive search of my 201 event options in the search menu. I never have high hopes for these things, so I dragged along a pal - misery loves company. The outing was more than pleasantly surprisining.

After a brief disorientation period following a TP to the location, The Bluffs Center for the Arts, we located the exhibit, which turned out to be an "art walk" following a winding, tree-lined path with the exhibited art at stations along the way. Additionally, there was a small sculpture garden. The unique sculptures were the artist's visual representation of various songs, lyrics of which were given in notecards at each installation.

All-in-all, it was a good trip. The art was quality work and the location was pleasantly done. I have to commend both the artist, DeltaDharmaDawn Aubret, and the Bluffs' onsite manager, Anhinga Chaika, for their hospitality and congenial nature.

On a humorous note, my compadre, the World Famous Designer kaia Ennui, serving in her role as art patron of SL, bought one of the artists wonderful works. In an "only in SL" moment, Ms. Ennui managed to purchase the original object instead of a copy. After patiently hearing my pleas to abscond with it and leave a stick figure work in its place, kaia IM'd the artist and managed to sort it all out with little fuss.

If you have a bored moment, go check out The Bluffs and Aubret's work.

8.15.2006

DIGG it!

I hadn't really looked at this before, but SLer UZ was using it to make some pointed commentary on LL closing the official forums. She bequeaths us this gem: "Second Life Sentences Community by Closing Forum".

This blrub is from the Digg website.

Digg is all about user powered content. Every article on digg is submitted and voted on by the digg community.
An article is given a thumbs up or down. Readers can promote or bury a story with a thumb up or down. I love it. Ulrika makes good use of it.

Second Life Insider comments on the Digg article here:
http://www.secondlifeinsider.com/2006/08/13/digg-for-great-justice

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